The video game micro-transaction market is estimated to reach over $117 billion by 2027.1 Because micro-transactions have potentially similar features to gambling activities and the video gaming industry is less regulated compared to gambling, it has been questioned whether the use of video game micro-transactions can lead to problem gambling or excessive gaming-related harms. In this webinar, we will explore what video game micro-transactions are and the various forms that exist. The relationships between the different types of micro-transactions and problem gambling and gaming will be outlined, as well as the risk factors associated with buying video game micro-transactions. Audience members will be able to engage in a question-and-answer period at the end of the presentation.
Date: Thursday, November 30, 2023
Time: 12:00 - 1:00 p.m., Eastern Time
Who should attend?
This webinar best suits mental health and addiction service providers, as practice recommendations will be highlighted.
By the end of this webinar, learners will be able to:
- Briefly describe what video game micro-transactions are and the various forms of micro-transactions that exist
- Discuss the respective relationships between different forms of video game micro-transactions and problem gambling and gaming
- Identify potential at-risk demographics as well as risk factors associated with the purchasing of video game micro-transactions, and
- Describe how clinicians, mental health, and addiction professionals can support individuals experiencing problematic gambling and gaming related to video game micro-transactions.
Accreditation: Applications for accreditation have been submitted to the Canadian Problem Gambling Certification Board and the Canadian Addiction Counsellors Certification Federation for 1 Continuing Education Unit (CEU).
Erin Gibson, BA, MSc, obtained her master’s in Cyberpsychology from Nottingham Trent University in the United Kingdom in 2020. She is in the third year of her PhD studies at Nottingham Trent University. Her research and publications explore video game micro-transactions and their relationship to problematic gaming and gambling behaviours. Erin utilizes quantitative and qualitative methods in her research to develop knowledge and theory surrounding micro-transactions in video games. Her study of self-determined motivations looks to generate research outcomes that contribute to harm prevention measures for cross-sector implementation. Erin is involved with several research projects covering various topics outside her studies.