Research Report Round-up: Gambling & gaming during COVID-19

What you need to know

A report titled Gambling and Gaming During COVID-19: Prevalence, Implications and Strategies to Stay Safe provides an overview of the impacts of COVID-19 on the gambling and video gaming sectors. The report shows that during the lockdown that resulted in the closing of physical gambling spaces, more individuals participated in online gambling. There was also an increase in the number of people playing videogames and in the amount of time spent playing video games. The report also looks at the risks and harms associated with gambling and gaming in the general population and in youth, and outlines the ways that people can continue to participate in these activities while protecting themselves from the potential risks.

This Research Report Round-up presents a summary of the report. Research Report Round-ups are brief, plain-language summaries of research reports, presented in a user-friendly format.

Read the summary below or download the PDF.

Title and Link to Report: Gambling and Gaming During COVID-19 - Prevalence, Implications and Strategies to Stay Safe

Author(s): Steve Keller and Carley Sims, YMCA Youth Gambling Awareness Program, YMCA of Greater Toronto

Year: June 2020

Location: Toronto

What this report is about

Efforts to minimize the health impact of coronavirus disease 2019 (COVID-19) around the world have impacted many sources of enjoyment. For example, live events, concerts, games, matches or races have been cancelled to help “flatten the curve” of new COVID-19 cases. As a result, many people have few activities they can participate in during the pandemic.

Two activities that may have replaced these sources of entertainment are online gaming and online gambling.

A report titled Gambling and Gaming During COVID-19: Prevalence, Implications and Strategies to Stay Safe provides an overview of the impacts of COVID-19 on the gambling and video gaming sectors. The report outlines the following impacts:

The report also looks at the following risks and harms associated with gambling and gaming in the general population and in youth:

Finally, the report outlines ways that people can continue to participate in these activities while protecting themselves from the potential risks. Some suggestions include:

How can this report be used 

This report may be useful to policymakers and public health professionals looking to reduce the risks associated with gambling and gaming among youth.

Populations addressed: Children, adolescents, and young adults

Key words: Early psychosis intervention; fidelity; assessment; monitoring; program standards; quality improvement.

Contact person/source: Steve Keller & Carley Sims , Youth Gambling Awareness Program, 416-928-9622 or 1-800-223-8024, https://ymcagta.org/contact-us

Language: English

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