Gambling, Gaming and Technology Use

We support mental health and addictions service providers through training and education, developing digital tools and resources, and facilitating knowledge sharing.

Who we are

The Gambling, Gaming and Technology Use (GGTU) program is part of the Knowledge Exchange and Training (KET) portfolio in the Centre for Addiction and Mental Health’s (CAMH) Provincial System Support Program (PSSP). GGTU aims to build a stronger mental health and addictions system in Ontario by supporting mental health and addictions service providers through training and education, digital tools and resources, and knowledge-sharing activities.

Learn more

Join the GGTU Community of Interest

The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.

Join our online Community of Interest (CoI) to discuss problem gambling, gaming and technology use. Participants can post and share relevant information on research findings, webinars, professional development opportunities and more.

November - December, 2022 Newsletter

Gambling, Gaming and Technology Use (GGTU) is working to build a stronger mental health and addiction system in Ontario by supporting addictions and mental health service providers. The program provides training and education, develops digital tools and resources, and facilitates knowledge sharing related to problem gambling, video gaming and internet addiction.


Meet the GGTU team

Our team is a dedicated group that works collaboratively to strengthen service provider capacity to deliver evidence-based treatments that address gambling, gaming and technology use issues in Ontario. In this section, you will meet and learn more about the GGTU team.

In our second instalment of Meet the Team, we introduce you to Marie-Claire Conlin, Education Specialist, and Mahfuz Hassan, Instructional Designer. 

Question: How long have you worked at CAMH? Tell us about your role in GGTU.

Marie-Claire: I originally joined CAMH as an administrative supervisor in Research Services. I supported education and training to scientific staff, contributed to policy and procedure development, and facilitated the recruitment and onboarding of consultants and new staff. I have been with GGTU for over two years now and have worked on lots of exciting training and education initiatives. I act as a subject matter expert on all things youth and technology use, which is an area I am really passionate about.

Mahfuz: I started as a behaviour therapist student in the Adult Neurodevelopmental Services (ANS) and Forensic Assessment & Triage Unit in 2016. From there, I worked as a behaviour therapist in ANS and started as an instructional designer in 2019. I have been with GGTU since.

Question: What projects are you currently working on?

Marie-Claire: I am one of the lead developers on two intermediate courses focusing on cognitive and behavioural approaches for treating problem gambling. I also oversee two of our existing online courses. I am currently working with Mahfuz to develop our presentation for the upcoming Four Directions conference on treatment for those experiencing problems with video games.

Mahfuz: I am currently finishing the development of the “Applications of Counselling for Gambling and Gaming” online course and am involved in the development of two new intermediate online courses. I am also working on various other projects, including the:

  • ongoing development of infrastructure that supports our trainings and education
  • evaluation of courses and review of methods used in the GGTU training portfolio
  • facilitation of trainings. 

Question: What excites you the most about working at CAMH?

Marie-Claire: I love being able to translate research and lived experiences into training, resources and communities of practice. One of the things I enjoy most about this role is the connections I have made with people in the fields of gambling, gaming and technology use and seeing those connections often lead to exciting webinars, content for courses or opportunities to work with new subject matter experts. I also met some of my closest friends while working in the Knowledge, Education and Training program in PSSP.

Mahfuz: Working with other people who are passionate, smart and caring to make genuine change in people’s lives for the better.

Question: What is one thing that your colleagues would be surprised to learn about you?

Marie-Claire: I was a cocktail bartender and bar supervisor for many years while I was in university. To this day, they were some of the hardest jobs I ever worked! But I got to go to some amazing festivals and even bartended two Rolling Stones shows in Hyde Park in London, which was a once-in-a-lifetime gig.

Mahfuz: I make a pretty good omelet.


New advanced learning opportunity coming this January! 

Integrative Approaches for Gambling Treatment (IAGT) is an interactive, eight-week, webinar series, where clinicians* will develop knowledge and practice various integrative techniques to gambling treatment that are simple, sustainable and effective.  Empirical research will be provided for each technique or modality along with an understanding of various phases of clinical treatment.  Each session will develop that week’s skill and provide an opportunity for practice.  

*Learners must be active clinicians who are working with gambling clients.

Special Features

GGTU team presents at the Four Directions conference:

Marie-Claire Conlin, Education Specialist, and Mahfuz Hassan, Instructional Designer, presented at the Four Directions conference hosted by Evergreen Council on Problem Gambling.  The duo presented a session titled: “What is being done in problem gaming treatment research? Exploring the psychotherapeutic techniques used within the research literature”.  The presentation was part of GGTU’s knowledge mobilization efforts and shared the most common therapeutic techniques and skills found in the problem gaming treatment literature.

Both Marie-Claire and Mahfuz found the conference incredibly valuable and the experience has made a lasting impact on the way the team thinks about our knowledge mobilization work in GGTU. In particular, the need for culturally appropriate treatment and community work with Indigenous communities and the service providers who support these clients.

CAMH presentation at the Responsible Gambling Council (RGC) Discovery Conference:

Dr. Tara Marie Watson, Research Coordinator with GGTU, and Jean-François Crépault, Senior Policy Analyst with the Office of Strategy and Partnerships, will be co-presenting a workshop called: “Generating stakeholder insights on an evolving Gambling Policy Framework”.  The workshop aims to engage attendees in a discussion of the draft recommendations for the CAMH 2011 Gambling Policy Framework.  The updated policy will incorporate new evidence and policy developments, taking a public health approach to gambling in Ontario.

GGTU presentation for the Metis Nation of Ontario:

On November 23rd, 2022, Marie-Claire Conlin, Education Specialist, will be presenting a talk for the Metis Nation of Ontario (MNO) titled, “Youth Gambling and the Convergence with Gaming”.  Marie-Claire will be sharing current information on youth gambling and gaming trends, with a particular focus on what parents, families and kin need to know.  This free, online event is part of MNO’s “Disconnect to Reconnect: What Parents Need to Know About Teens and Tech” series.  This virtual event is open to all. Visit the MNO website for more information and to register.

Youth Gambling Gaming Convergence