Who we are
The Gambling, Gaming and Technology Use (GGTU) program is part of the Knowledge Exchange and Training (KET) portfolio in the Centre for Addiction and Mental Health’s (CAMH) Provincial System Support Program (PSSP). GGTU aims to build a stronger mental health and addictions system in Ontario by supporting mental health and addictions service providers through training and education, digital tools and resources, and knowledge-sharing activities.Learn more
Join the GGTU Community of Interest
The Gambling, Gaming & Technology Use Community of Interest brings together addiction and mental health service providers, researchers and subject matter experts in the fields of gambling, technology/Internet use and video gaming to collaborate and share knowledge on emerging trends and clinical best practices.
Join our online Community of Interest (CoI) to discuss problem gambling, gaming and technology use. Participants can post and share relevant information on research findings, webinars, professional development opportunities and more.
September-October, 2022 Newsletter
Informative news from the sector.
- The online gambling market size reached US$ 72.3 Billion in 2021. Read about the trending market size, analysis and growth in this 2022-2027 report
- Unibet fined over violations of advertising by the Alcohol and Gaming Commission of Ontario.
- Ontario’s gaming industry finally has some financial numbers on the province’s new iGaming market by PointsBet Canada.
- 'Never-ending' chases: Read the stories of lives left behind from some recovering gambling addicts.
- Almost two-thirds of Canadians aged 15 and up reported gambling, with higher rates of gambling addiction occurring among Indigenous people. Read the study done by Statistics Canada last week
- Win The Jackpot And Pay No Taxes? Here is your guide on how to pick Tax-Free Lotto Prizes
- European bookmaker Bet-at-home license suspended, as part of a review of section 116 of the 2005 Gambling Act.
- Seeking Better Conditions and Benefits – Ontario Casino Employees threaten to go on strike.
- Online casino real money in Canada: What should you know. Questions to ask before gambling in Canada in 2022.
- Gambling watchdog slaps fines on two internet gaming operators | Toronto Sun. The Registrar of the Alcohol and Gaming Commission of Ontario (AGCO) serves BetMGM Canada and PointsBet Canada with substantial fines for allegedly breaching the Registrar’s Standards for Internet Gaming. The Standards include restrictions on advertising, promotions and bonuses that mislead and misrepresent players.
- Paul Foster, CEO of Crucial Compliance, talks to Becky Liggero in episode 17 of #HashingItOut about how blockchain technology can be utilized in dealing with compliance matters within the gambling and gaming industry. Is there a way to maintain data integrity?
- Canada: More Kids Are Exposed to Betting Ads, Says Expert. A gambling news article shows how our children are getting more exposed to sports betting platforms. Will this have a long-term impact on them?
- RGC’s Centre for the Advancement of Best Practices (CABP), in collaboration with the Ontario Gambling Research Society (OGRS), conceives and implements a three-wave provincial survey study to examine the impacts of COVID-19 on Ontarians’ gambling behaviours.
What does the data show us?
- The impact of COVID-19 on gambling-related crisis calls in Ontario, Canada: An interrupted time series analysis
- A multi-method investigation of normative and pathological personality across the spectrum of gambling involvement
- Knowledge of random events and chance in people with gambling problems: An item analysis
- Adult attention-deficit hyperactivity disorder symptoms and psychological distress, hazardous drinking, and problem gambling: A population-based study
- Sources of bias in research on gambling among older adults: Considerations for a growing field
Knowledge is power. Register for our capacity building webinars and courses.
- Nov 7 - Course
- Sept 21 - Webinar
- The Impacts of Digital Technologies on Mental Health and Addictions Series, Part 3 of 3: Bridging the Digital Divide to Optimize Health Outcomes and Experiences for YouthJul 21 - Webinar
- Asking about online communities of support: Narrative Therapy with a young man and his Discord serverJul 7 - Webinar
- Jun 23 - Webinar
- Jun 15 - Webinar
Gambling, Gaming and Technology Use (GGTU) is working to build a stronger mental health and addiction system in Ontario by supporting addictions and mental health service providers. The program provides training and education, develops digital tools and resources, and facilitates knowledge sharing related to problem gambling, video gaming and internet addiction.
Meet the GGTU team
Our team is a dedicated group that works collaboratively to strengthen service provider capacity to deliver evidence-based treatments that address gambling, gaming and technology use issues in Ontario. In this section, you will meet and learn more about the GGTU team.
In our second instalment of Meet the Team, we introduce you to Marie-Claire Conlin, Education Specialist, and Mahfuz Hassan, Instructional Designer. We meet up with them as they prepare to present at the Evergreen Council on Problem Gambling’s Four Directions conference in September. How exciting!
Question: How long have you worked at CAMH? Tell us about your role in GGTU.
Marie-Claire: I originally joined CAMH as an administrative supervisor in Research Services. I supported education and training to scientific staff, contributed to policy and procedure development, and facilitated the recruitment and onboarding of consultants and new staff. I have been with GGTU for over two years now and have worked on lots of exciting training and education initiatives. I act as a subject matter expert on all things youth and technology use, which is an area I am really passionate about.
Mahfuz: I started as a behaviour therapist student in the Adult Neurodevelopmental Services (ANS) and Forensic Assessment & Triage Unit in 2016. From there, I worked as a behaviour therapist in ANS and started as an instructional designer in 2019. I have been with GGTU since.
Question: What projects are you currently working on?
Marie-Claire: I am one of the lead developers on two intermediate courses focusing on cognitive and behavioural approaches for treating problem gambling. I also oversee two of our existing online courses. I am currently working with Mahfuz to develop our presentation for the upcoming Four Directions conference on treatment for those experiencing problems with video games.
Mahfuz: I am currently finishing the development of the “Applications of Counselling for Gambling and Gaming” online course and am involved in the development of two new intermediate online courses. I am also working on various other projects, including the:
- ongoing development of infrastructure that supports our trainings and education
- evaluation of courses and review of methods used in the GGTU training portfolio
- facilitation of trainings.
Question: What excites you the most about working at CAMH?
Marie-Claire: I love being able to translate research and lived experiences into training, resources and communities of practice. One of the things I enjoy most about this role is the connections I have made with people in the fields of gambling, gaming and technology use and seeing those connections often lead to exciting webinars, content for courses or opportunities to work with new subject matter experts. I also met some of my closest friends while working in the Knowledge, Education and Training program in PSSP.
Mahfuz: Working with other people who are passionate, smart and caring to make genuine change in people’s lives for the better.
Question: What is one thing that your colleagues would be surprised to learn about you?
Marie-Claire: I was a cocktail bartender and bar supervisor for many years while I was in university. To this day, they were some of the hardest jobs I ever worked! But I got to go to some amazing festivals and even bartended two Rolling Stones shows in Hyde Park in London, which was a once-in-a-lifetime gig.
Mahfuz: I make a pretty good omelet.
GGTU is launching a survey (see link below) to assess the needs of our digital resources. We want to hear from you about the topics we should be focusing on, and the types of resources and digital products we should be offering in the year ahead.
European Association for the Study of Gambling
September 6 - 9, 2022
The Ullevaal Stadion Hotel,
AGLC's Insight Responsible Gambling Symposium
September 27, 2022
Virtual - Educate. Innovate. Engage.